Microman
Series
1974
Microman
Zone
First year included the Founder Microman, Micro
Kit Machines and the Conning Tower.
1975
Project
Victory
Second year saw more Microman and several new sub
series such as the Acroyears, Titans and Victory series.
1976
Spy
Magician
The
line finally came into its own during the third year with new figures
and the classic Microman Transfer Fortress.
1977
Command
A watershed year for Microman series, this year
saw some of the best toys for the line.
1978
Police
Keeper
Takara
tried new design and direction for the series with the released of
Hoodman and Arden.
1979
Rescue
Team
Takara "rescue" attempt for the line
with the Rescue Team Microman. This year also saw updated of the old
favorite like the New Tower Base.
1980
Punch
& Blizzard Man
The last year of the original series saw the shift
in the line to more robot like look and larger figures.
New
Microman Series
1981
New
Microman
Takara reset the line and relaunch the series
under the New Microman banner.
1982
Micro
Robot
Micro Robot series became the main focus of the
new line. Takara also tried to cash in on the "pla-mo"
popularity with Real Type and Micro Borg.
1983
Micro
Change
The "transformation" for Microman series
began with the Micro Change series.
1984
Transformers
Takara
continued with the successful Micro Change series but the
changing of the guard was inevitable.
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Punch Robo & Microman P.05 |
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Package
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Microman Punch Series
Punch Robo with
P.05 Magnum
Released :
4/1980
Retail Price :
1800 Yen
Punch Robo was sold
in light blue box similar in design as Punch Microman packaging.
The blue box design is carry over from the previous Rescue Team
series. The box lid has partially cut out die-cut window so
actual toy is shown through. The toys are packaged inside
styrofoam tray.
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Instruction & Insert |
Punch Robo comes
with black and white paper instruction.
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Punch Robo Pilot Included
Punch Robo comes with P.05
Magnum Punch Microman (Gold plated color). Magnum was formerly Microman
Rescue Team M283 Clark. He was severely injured by Death King and was
rebuilt into Punch Microman. P.05 figure was also available as
individual figure.
P.05, being odd number
member of Punch Microman, comes with blue Punch Armor, red metal stand
and he has the "karate chop" action feature.
Punch Microman Story
Microman Punch bulky body armor are to protect them from the
super-weapon plasma ray that was being used by Interstellar Death King.
They also have Punch Armor that gave them 100 times the strength of
normal Microman. When Interstellar Death King used Plasma Ray to destroy
the new Conning Tower, he also severely damaged M253, M253, M273 & M283.
(Note: they were all the third member of the Rescue Team) Microman M111
& M112 volunteered to become the first Microman Punch since they were
already mostly make up of mechanical organs. M111 was rebuild into
P.06 to interface with Punch Machine (he later piloted Punch Jet), his
successful operation led to rebuild of damaged M283 Clark into P.05
Magnum to interface with another Punch Machine - the Punch Robo. After
successful operations on the M111 & M112, the severely damage Rescue
Microman were then revived as Microman Punch. Punch Project which
included the Punch Armors, and the Punch Machines were design to combat
the Emperor Death King.
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Punch Robo has transformation
feature, by rearranging the legs section and folds up the back section,
Punch Robo can be transform into plane mode. The nose section of the plane
mode has spring-load launcher. Punch Robo also has fist launching feature
but strangely this is only on his left arm. The toy has several 5mm ports
and one can clearly uses part from other Microman toys. Punch Robo
also includes Microman pilot figure, Punch Microman P.05 Magnum. Punch
Microman is also a big departure in design from previous Microman figures.
Punch Microman are larger than regular Microman, they have chrome body
(similar to the Micro Knight) with big glove hands. The chest and feet have
magnet blocks. The figure also comes with armor and helmet accessories along
with a small chrome mace weapon (a nod to the Spy Magician). The armors are
evolution from the Rescue Power-up set that would eventually lead to the
Mighty Suit and Armor Suit series. Punch figures also have action feature,
they have a button on their back that swing the figure left arm. The
odd figures have "chopping" action while the even figures do the uppercut.
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